Showing posts with label Video Games. Show all posts
Showing posts with label Video Games. Show all posts

Networking and Online Games: Understanding and Engineering Multiplayer Internet Games



The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network's capabilities is vital for game developers. "Networking and Online Games" concisely draws together and illustrates the overlapping and interacting technical concerns of these sectors. This text explains the principles behind modern multiplayer communication systems and the techniques underlying contemporary networked games. The traffic patterns that modern games impose on networks, and how network performance and service level limitations impact on game designers and player experiences, are covered in-depth, giving the reader the knowledge necessary to develop better gaming products and network services.Examples of real-world multiplayer online games illustrate the theory throughout."Networking and Online Games": provides a comprehensive, cutting-edge guide to the development and service provision needs of online, networked games; contrasts the considerations of ISPs (e.g. predicting traffic loads) with those of game developers.

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Beginning Game Development with Python and Pygame: From Novice to Professional (Beginning from Novice to Professional)




















Like music and movies, video games are rapidly becoming an integral part of our lives. Over the years, you’ve yearned for every new gaming console, mastered each blockbuster within weeks after its release, and have even won a local gaming competition or two. But lately you’ve been spending a lot of time thinking about a game idea of your own, or are exploring the possibility of making a career of this vibrant and growing industry. But where should you begin?

Beginning Game Development with Python and Pygame is written with the budding game developer in mind, introducing games development through the Python programming language and the popular Pygame games development library. Authored by industry veteran and Python expert Will McGugan, who most recently worked on the MotorStorm game for Play Station 3, you’ll be privy to insights that will not only help you to exploit PyGame to its maximum potential, but also make you a more creative and knowledgeable games developer all round.
Create advanced games by taking advantage of the popular open source Python programming language and Pygame games development library.
Learn step-by-step through the creation of a real-world game (tank warfare), involving gaming preferences, sound, visual effects, and joystick/keyboard interaction.
Discover the concepts that are crucial to success in today’s gaming industry, such as support for multiple platforms, and granting users the ability to extend and customize your games.
What you’ll learn
Take advantage of Python and the Pygame library to build compelling cross-platform games.
Learn to best use these technologies to turn your dream game into reality.
Create professional games by accounting for sound, special effects, and user interaction through the joystick and keyboard.
Build both two- and three-dimensional games, and learn more about the factors that contribute to choosing one approach over the other.
Provide users with the means for extending your games through level creation and custom modifications as a means to build a vibrant community around your product.
Package your games in a manner that allows even novice computer users to install, use, and update your games with ease.
Who is this book for?

This book has been written for any budding games developer. While knowledge of the Python language helps, it isn’t required. To help new programmers along, two early chapters are devoted to an overview of Python.
About the Apress Beginning Series

The Beginning series from Apress is the right choice to get the information you need to land that crucial entry-level job. These books will teach you a standard and important technology from the ground up because they are explicitly designed to take you from “novice to professional.” You’ll start your journey by seeing what you need to know–but without needless theory and filler. You’ll build your skill set by learning how to put together real-world programs

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